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Programming

Introduction to Programming for Android Using Android Studio

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  • Overview

    The main focus of this Android Programming course is to tech students how to develop the GUI for an Android based application. This Android Programming course is ideal for Java developers to get a quick entry into the Android platform.

    Topics covered include:

    • The architecture of Android OS.
    • Using the Eclipse based development environment.
    • GUI development.
    • Supporting multiple languages.
  • Who Should Take This Course

    AUDIENCE

    Developers and architects who will be developing applications for Android devices.

    Developers and architects who will be developing applications for Android devices.
    Developers and architects who will be developing applications for Android devices.
    Developers and architects who will be developing applications for Android devices.
    • The architecture of Android OS.
    • Using the Eclipse based development environment.
    • GUI development.
    • Supporting multiple languages.
    The main focus of this Android Programming course is to tech students how to develop the GUI for an Android based application. This Android Programming course is ideal for Java developers to get a quick entry into the Android platform.
    The main focus of this Android Programming course is to tech students how to develop the GUI for an Android based application. This Android Programming course is ideal for Java developers to get a quick entry into the Android platform.
    • The architecture of Android OS.
    • Using the Eclipse based development environment.
    • GUI development.
    • Supporting multiple languages.

    PREREQUISITES

    To succeed fully in this course, students should be able to program Java applications.

  • Schedule
  • Course Outline

    Chapter 1. Introduction to Android

    • What is Android?
    • A Short History
    • Advantages of Android
    • Disadvantages of Android
    • Android Version Distribution
    • Android Market Share
    • References
    • Summary

    Chapter 2. The Development Environment

    • What Do We Need?
    • Setting Up the SDK
    • Setting Up the SDK – Bundle Install
    • Setting Up the SDK – Manual Install
    • Android Studio
    • Studio Welcome Dialog
    • Android Studio Projects
    • Android Studio Interface
    • Visual Designer
    • Gradle Build System
    • Modifying Android Project Settings
    • Virtualization and Android Studio
    • Create a Virtual Device
    • Creating a Project
    • Running Your Application
    • Run Configuration
    • Debugging an Application
    • Developing for Multiple Android Versions
    • Migrating to Android Studio from Eclipse
    • Summary

    Chapter 3. The Architecture of Android

    • Key Components Stack
    • The Kernel
    • Libraries
    • The Android Runtime JVM
    • Application Framework
    • Applications
    • Support Libraries
    • Summary

    Chapter 4. Application Fundamentals

    • Recapping The Basics
    • Packaging an Application
    • Application Reusability Architecture
    • The Manifest File
    • Activity
    • Creating an Activity Class
    • Activity Lifecycle
    • Launching an Activity
    • Pausing and Stopping an Activity
    • Destroying an Activity
    • Activity Destruction Under Resource Shortage
    • Saving State
    • Creating Views
    • Registering an Activity
    • The Default Activity
    • Process Lifecycle
    • The Application Class
    • The Application Context
    • Summary

    Chapter 5. Basic GUI Programming

    • The Fundamentals
    • View Hierarchy
    • Creating Views Programmatically
    • Creating View in XML Layout
    • More on XML Layout
    • Common Programming Tasks with Views
    • TextView and EditText
    • Multi-Line Text
    • Ellipsize Long Text
    • Button
    • CheckBox
    • RadioButton and RadioGroup
    • ToggleButton
    • ImageView
    • RatingBar
    • Summary

    Chapter 6. Layout Management

    • Background
    • LinearLayout
    • LinearLayout Orientation
    • match_parent (fill_parent) Example
    • Layout Gravity
    • Weight
    • TableLayout
    • Managing the Width
    • RelativeLayout
    • RelativeLayout Example
    • ScrollView
    • HorizontalScrollView
    • Summary

    Chapter 7. Resource Management and Localization

    • Introduction
    • Main Types of Resources
    • Defining Value Resources
    • Defining String Arrays
    • Creating Image Resource
    • Alternate Resource Folders
    • Alternate Folder Name Rules
    • Eclipse Tools for Android XML Files
    • How Android Finds Resources
    • Dealing with Screen Orientation
    • Orientation Change and Activity Lifecycle
    • Fix Orientation
    • Developing for Tablets
    • Basics of Localization
    • Testing for Localization
    • Loading Localized String from Code
    • Summary

    Chapter 8. Intents and Intent Filters

    • What is an Intent?
    • The android.content.Intent Class
    • Explicitly Specifying Component’s Class
    • Example: An Activity Launching Another Activity
    • Implicit Target Component Specification
    • Intent Filters
    • Data Type Filter
    • Action Name
    • Category Name
    • Hint Matching Logic
    • Example Hint Matching
    • Default Component of an Application
    • Starting an Activity
    • Getting Output from Activity
    • Example of Launcher: ActivityA
    • Example of Launched: ActivityB
    • Pending Intent
    • Summary

    Chapter 9. Fragments and Supporting Different Screens

    • The Problem
    • Screen Density
    • Screen Size
    • Size Qualifiers in Android 3.2
    • Supporting Multiple Screens
    • Declaring Screen Support in Manifest
    • Screen Compatibility Mode
    • Providing Alternate Resources
    • Scaling Images
    • Providing Alternate Layout for Large Devices
    • Fragments
    • Fragment Example
    • Creating a Fragment
    • Adding a Fragment to an Activity
    • Managing Fragments
    • Detecting Fragments From Activities
    • Communicating With an Activity
    • Using Fragment Callback Interface
    • Fragment State
    • Supporting Fragments on Older Devices
    • Putting It All Together
    • Testing on Multiple Screens
    • Summary

    Chapter 10. Application Menu

    • Introduction
    • Defining Menu Items
    • Menu XML File
    • Option Menu
    • Populating Menu Items from Resource
    • Manipulating Menu Items
    • Handling Menu Item Click Event
    • Context Menu
    • Showing a Context Menu
    • Handling Context Menu Item Click
    • Summary

    Lab Exercises
    Lab 1. Setting up the Development Environment
    Lab 2. Developing a Simple Application
    Lab 3. Basic UI Development
    Lab 4. Basics of Activity and Process Lifecycle
    Lab 5. Using Simple Views
    Lab 6. Layout Management
    Lab 7. Resource Management
    Lab 8. Localization
    Lab 9. Using Intent to Launch Activities
    Lab 10. Using Fragments
    Lab 11. Working With Application Menu

  • FAQs
    Is there a discount available for current students?

    UMBC students and alumni, as well as students who have previously taken a public training course with UMBC Training Centers are eligible for a 10% discount, capped at $250. Please provide a copy of your UMBC student ID or an unofficial transcript or the name of the UMBC Training Centers course you have completed. Online courses are excluded from this offer.

    What is the cancellation and refund policy?

    Student will receive a refund of paid registration fees only if UMBC Training Centers receives a notice of cancellation at least 10 business days prior to the class start date for classes or the exam date for exams.

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